Review summary
- KB root exists with source registry, topic files, pattern index, and intake checklist.
- Draft skill exists at
/home/openclaw/.openclaw/workspace/skills/_drafts/roblox-studio-builder/SKILL.md. - Next gate remains Piper/Rex plan addendum:
LL_ROBLOX_STUDIO_KB_AND_SKILLS_PLAN_ADDENDUM. - Boundary: no public Roblox publish/release/promotion, no monetization, no Marketplace/Toolbox dependency, no protected LT2/Lumber Inc copy.
Lumber Legacy Roblox Studio Knowledge Base
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/index.md
# Lumber Legacy Roblox Studio Knowledge Base
Status: ACTIVE_INTAKE
Started: 2026-05-16
Owner: Bloop/Rex/Piper lane for Sarel
## Purpose
Build a reusable Roblox Studio knowledge base for Lumber Legacy and future Roblox work. The source intake starts with Sarel's YouTube seed list, then expands into vetted Roblox Studio documentation, practical tutorials, implementation experiments, and verified project learnings.
The knowledge base must support:
- map building and world layout
- terrain building
- asset creation and Blockbench/Blender/primitive workflows
- scripting and gameplay systems
- GUI/UI
- visuals, lighting, atmosphere, and readability
- functional play loops, interaction zones, shops, vehicles, plots, progression, and proof checks
## Structure
- sources/: source registries, video playlists, transcript/metadata notes, research provenance.
- topics/: topic-specific notes distilled from videos, docs, and verified experiments.
- patterns/: reusable build patterns for Lumber Legacy implementation.
- checklists/: practical acceptance checklists before shipping a map, asset, UI, or script slice.
- glossary/: Roblox Studio terms, APIs, and workflow terms.
## Source Intake Rules
- Capture video title, channel, playlist/source URL, and what the source teaches.
- Distill into actionable patterns; do not paste long transcript dumps as the final knowledge.
- Prefer Roblox Creator documentation for API behavior and YouTube/tutorial sources for workflow and visual technique.
- Convert learnings into small verified experiments where possible before treating them as Lumber Legacy implementation rules.
- Preserve the Lumber Legacy guardrail: inspiration only, no copied LT2/Lumber Inc protected assets, code, UI, map layout, exact item names, or exact progression.
## Current Topic Files
- topics/studio-fundamentals.md
- topics/map-building.md
- topics/terrain-building.md
- topics/asset-creation.md
- topics/scripting.md
- topics/gui-ui.md
- topics/lighting-visuals.md
- topics/gameplay-functionality.md
## Skill Output
The active draft skill is:
/home/openclaw/.openclaw/workspace/skills/_drafts/roblox-studio-builder/SKILL.md
That skill must stay lean and point ag
YouTube Seed Sources - 2026-05-16
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/sources/youtube-seed-sources-2026-05-16.md
# YouTube Seed Sources - 2026-05-16
Sarel provided these as the starting set for learning Roblox Studio building, scripting, UI, vehicles, terrain, visuals, and production workflow.
## Seed URLs
1. https://www.youtube.com/watch?v=hrIMwz174FY&list=PLpAXNt2NCzQxgptZToid9Jc_uSdV8I3w-
2. https://www.youtube.com/watch?v=hwlc14BsWes
3. https://www.youtube.com/watch?v=-xQBxTYq2m8&list=PLEGfj4vwz2bjIf-T1kMQxLv4GNzfd5kMT
4. https://www.youtube.com/watch?v=boFURxnptyY&list=PLQ1Qd31Hmi3Xnlu8u9hCYClLurMQYJIrz
5. https://www.youtube.com/watch?v=9MUgLaF22Yo&list=PLQ1Qd31Hmi3W_CGDzYOp7enyHlOuO3MtC
## Metadata Snapshot
Fetched with yt-dlp --flat-playlist --dump-single-json on 2026-05-16. This snapshot is for intake routing and topic classification; detailed notes still need transcript/video pass or documentation cross-check.
### RoBuilder - Beginner's Roblox Building Tutorial
- Source: https://www.youtube.com/playlist?list=PLpAXNt2NCzQxgptZToid9Jc_uSdV8I3w-
- Playlist count: 9
- Initial entries captured:
- Beginner's Roblox Building Tutorial #1 - New to Studio!
- Beginner's Roblox Building Tutorial #2 - Parts & Part Properties
- Beginner's Roblox Building Tutorial #3 - Part Tools & Groups
- Beginner's Roblox Building Tutorial #4 - Pivot Points & Snaping
- Beginner's Roblox Building Tutorial #5 - Unions
- Beginner's Roblox Building Tutorial #6 - Toolbox
- Beginner's Roblox Building Tutorial #7 - Terrain editor
- Beginner's Roblox Building Tutorial #8 - Bonus Objects
- Primary KB routing: Studio fundamentals, part manipulation, grouping, pivots, snapping, unions, terrain basics, object workflows.
### Ash Loves Cash I - How to make a Truck Trailer in Roblox Studio
- Source: https://www.youtube.com/watch?v=hwlc14BsWes
- Primary KB routing: vehicle/trailer construction, proportions, functional lumber hauling references, attachment/hinge/cargo considerations.
### SmartyRBX - Roblox Noob to Pro Building Tutorials
- Source: https://www.youtube.com/playlist?list=PLEGfj4vwz2bjIf-T1kMQxLv4GNzfd5kMT
- Playlist count: 50
- Initial entries captured:
- The BEST Way to Learn Building! (Roblox Studio)
- The ULTIMATE Beginner Guide to Roblox Studio.. (Start BUILDIN
Lumber Legacy Roblox Pattern Index
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/patterns/lumber-legacy-pattern-index.md
# Lumber Legacy Roblox Pattern Index
Status: SEED_CREATED
Patterns to grow from the video/source intake:
- Starter town layout pattern.
- Clear work-zone building pattern.
- Natural forest generation pattern.
- Chunky tree asset pattern.
- Truck/trailer cargo pattern.
- GUI menu/hotbar pattern.
- Terrain road/forest/rare-zone pattern.
- Lighting/readability proof pattern.
- Studio MCP inspection/proof pattern.
Each pattern should include source influences, implementation steps, source files/model paths, proof method, and common failure modes.
Roblox Knowledge Intake Checklist
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/checklists/knowledge-intake-checklist.md
# Roblox Knowledge Intake Checklist
- Source URL, title, creator/channel, and date captured.
- Topic routing assigned: Studio fundamentals, map, terrain, asset, scripting, UI, lighting, gameplay, or workflow.
- API/scripting claims cross-checked against Roblox Creator documentation.
- Learnings distilled into actionable rules, not raw transcript dumps.
- If implementation changes, name a small proof slice or task spec.
- Guardrails checked: no copied protected assets, no unauthorized Marketplace/Toolbox dependency, no public publish/action.
- KB topic file updated.
- Skill reference updated only if future agent behavior changes.
Asset Creation
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/topics/asset-creation.md
# Asset Creation
Purpose: capture original workflows for trees, axes, shops, trucks, trailers, sawmills, props, hidden items, and clear interactive structures.
Guardrail: original source-controlled assets only; no ripped/protected LT2 assets or copied layouts/names/progression.
Status: SEED_CREATED
Gameplay Functionality
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/topics/gameplay-functionality.md
# Gameplay Functionality
Purpose: connect building technique to playable behavior: chopping, hauling, sawmill conversion, selling, money, inventory, shops, vehicles, trailers, plots, quests, secrets, and progression.
Rule: every visible work area needs a real interaction path or an explicit staged limitation; visual proof and playable proof must be separated.
Status: SEED_CREATED
GUI and UI
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/topics/gui-ui.md
# GUI and UI
Purpose: capture menu, hotbar, inventory, shop panel, prompt, vehicle/trailer state, map hint, and SurfaceGui patterns.
Acceptance: no messy world text over gameplay; use readable menus and clear interaction prompts.
Status: SEED_CREATED
Lighting and Visuals
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/topics/lighting-visuals.md
# Lighting and Visuals
Purpose: capture readable visual direction: lighting, atmosphere, color contrast, materials, shadows, fog, time of day, signposting, and composition.
Patterns to develop: forest readability, building identity, secret-area treatment, performance-safe atmosphere, screenshot proof checklist.
Status: SEED_CREATED
Map Building
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/topics/map-building.md
# Map Building
Purpose: capture readable map layout rules for spawn composition, paths, distinct buildings, work zones, forests, secrets, shops, sell areas, vehicle yards, and orientation.
Lumber pressure: Sarel rejected cramped spawn piles and unclear buildings; maps need obvious places to do things.
Status: SEED_CREATED
Scripting
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/topics/scripting.md
# Scripting
Purpose: capture Luau scripting foundations and Lumber Legacy gameplay implementation rules.
Patterns to develop: server-authoritative remotes, axe hits, tree health, log output, vehicle cargo ledger, plots, saves, StudioTestService proof.
Status: SEED_CREATED
Studio Fundamentals
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/topics/studio-fundamentals.md
# Studio Fundamentals
Purpose: capture parts, properties, transforms, pivots, snapping, grouping, unions, Explorer organization, and safe source-control translation into Rojo.
Seed sources: RoBuilder beginner building playlist; BrawlDev scripting basics playlist.
Status: SEED_CREATED
Terrain Building
/home/openclaw/.openclaw/workspace/projects/lumber-legacy/knowledge/roblox-studio/topics/terrain-building.md
# Terrain Building
Purpose: capture terrain workflows for forests, roads, water, hills, caves, cliffs, rare-tree zones, and hard-to-reach areas.
Seed sources: RoBuilder terrain editor tutorial; future Roblox Creator docs and terrain-focused tutorials.
Status: SEED_CREATED