Lumber Legacy Roblox Studio intake: parts, properties, Workspace, Explorer

This review surface packages the latest durable KB movement from two seed videos into Lumber Legacy-ready rules: use base parts for fast blockouts, keep properties intentional, pair visual Workspace edits with Explorer ownership, and convert useful Studio work back into source-control expectations.

PASS_PARTS_PROPERTIES_STUDIO_BASICS_SOURCE_INTAKE

RoBuilder: Parts & Part Properties

cf3uHPAlX-8 was distilled into a building/blockout rule set.

Accepted rules

  • BasePart-first blockouts are the default for shape, spacing, material identity, collision checks, and readable interaction pads.
  • The trusted property set is small: color, material, reflectance, transparency, size, position, CanCollide, and Anchored.
  • Environment pieces default to Anchored; CanCollide changes must match player and vehicle intent.

Rejected risks

  • Loose unnamed parts left in Workspace.
  • Random property tweaking without readability, interaction, or proof value.
  • Transparent/reflective parts used as a substitute for clear geometry.

BrawlDev: Roblox Studio Basics

9MUgLaF22Yo was distilled into a repeatable review/edit loop.

Accepted rules

  • Camera fluency is part of QA because map review quality depends on useful player-relevant angles.
  • Every visual edit must be checked against Explorer ownership and Properties state.
  • Move, Scale, Rotate, and Properties form the baseline edit loop before detail or runtime proof.

Rejected risks

  • Studio-only changes used as final truth when the feature should live in Rojo source.
  • A visual pass accepted without hierarchy or gameplay/runtest proof where needed.

Durable KB Outputs

  • Primary review URL
  • sources/videos/video-note-cf3uHPAlX-8.md
  • sources/videos/video-note-9MUgLaF22Yo.md
  • patterns/parts-property-blockout-pattern.md
  • patterns/workspace-explorer-properties-edit-loop-pattern.md
  • topics/studio-fundamentals.md and topics/asset-creation.md

Next Proof Candidates

  • LL_PARTS_PROPERTY_BLOCKOUT_SOURCE_PROOF: inspect one Lumber Legacy building or prop blockout for base parts, anchored defaults, collider intent, and parent naming.
  • LL_WORKSPACE_EXPLORER_PROPERTIES_EDIT_LOOP_PROOF: run a Studio/MCP inspection pass that pairs visual placement with Explorer ownership.
Boundary: local/project knowledge and internal preview only. No Roblox public publish/release/promotion, paid/monetized action, Marketplace/Toolbox dependency acceptance, copied LT2/Lumber Inc material, Claude lane, or workspace-claude edit.