FIX VERIFIED IN ROBLOX STUDIO
Lumber Legacy: asset pile fixed
The “pile at spawn” was real. I inspected the actual Studio scene through the command-bar/Rojo bridge, found the Rojo placement bug, rebuilt the place, reopened it in Studio, and reran the scene proof.
Before / after scene export
Before fix
178 / 178
BaseParts near spawn
allBaseParts=178 nearSpawn=178 warnings=2
After fix
12 / 178
BaseParts near spawn
allBaseParts=178 nearSpawn=12 warnings=0
Root cause and fix
- Root cause: the map source used
Properties.Position, but Rojo-built.model.jsonparts landed at origin in Studio. - Fix: converted 176 map part placements to explicit identity
Properties.CFrameacrosssrc/Workspace/Map/*.model.json. - Rebuilt on the Windows laptop with Rojo and copied the new
LumberLegacyRuntime.rbxlxto the Desktop review path.
Studio screenshot proof
This is the current laptop Studio screen after the CFrame rebuild/reopen.

Artifacts
- Implementation:
projects/lumber-legacy/implementation/lumber-legacy-cframe-spread-fix-2026-05-10.md - Proof:
projects/lumber-legacy/proof/lumber-legacy-cframe-spread-fix-proof-2026-05-10.md - Support map tool: open map layout preview →
MCP status
Official Roblox Studio MCP still exposes 0 tools until Studio Assistant’s MCP integration toggle is enabled. I didn’t wait on that: the command-bar/Rojo bridge is now proven enough to inspect the live Studio scene and fix placement.
Boundary held: local/source/laptop only. No Roblox publish, release, promotion, monetization, or public action.